Murphy's Laws of Combat Operations
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1. If the enemy is in range,
SO ARE YOU.
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2. Incoming fire has the right
of way.
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3. Don't look conspicuous, it
draws fire.
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4. There is always a way, and
it usually doesn't work.
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5. The easy way is always mined.
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6. Try to look unimportant. The
enemy may be low on ammo.
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7. No combat unit ever passed
an inspection.
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8. Things that must be together
to work, usually can't be shipped together.
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9. Anything the Army says is
man-portable, isn't.
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10. Gun tape is the solution
to most any field problem.
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11. When in doubt, empty your
magazine.
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12. All 5 second fuses will burn
out in 3.
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13. No plan suvives the first
contact...intact.
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14. If it's stupid but works,
it's not stupid.
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15. Veterans are predictable,
it's the replacements that are dangerous.
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16. The enemy invariably attacks
on two occasions:
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- when you're ready for them.
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- when you're not ready for them.
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17. Teamwork is essential, it
gives the enemy someone else to shoot at.
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18. The enemy diversion you have
been ignoring will be the main attack.
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19. There's no such thing as
a "sucking chest wound," all chest wounds SUCK.
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20. If your attack is going well,
then it's an ambush.
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21. Never draw fire, it irritates
everyone around you.
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22. Anything you do can get you
shot, including doing nothing.
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23. Tracers work both ways.
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24. The only thing more accurate
than incoming enemy fire is incoming friendly fire.
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25. Never share a trench with
anyone braver than you are.
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26. If you're short of everything
but the enemy, you're in combat.
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27. When you've secured the area,
don't forget to tell the enemy.
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28. Remember: Your weapon was
made by the lowest bidder.
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29. Friendly fire isn't.
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30. Never stand when you can
sit, never sit when you can lie down, never stay awake when
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you can sleep.
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31. The most dangerous thing
in the world is a Second Lieutenant with a map and a compass.
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32. There is no such thing as
an atheist in a trench.
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33. Remember: A retreating enemy
is just regrouping for a counter-attack.
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34. If at first you don't succeed
call in an air-strike.
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35. Success occurs when no one
is looking, failure occurs when the General is watching.
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36. The enemy never watches until
you make a mistake.
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37. One enemy soldier is never
enough, but two is entirely too many.
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38. A clean and dry set of Combats
is a magnet for mud and rain.
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39. Whenever you have plenty
of ammo, you never miss. Whenever you are low on ammo,
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you can't hit the broad side of a barn.
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40. Field experience is something
you don't get until just after you need it.
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41. Interchangeable parts aren't.
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42. No matter which way you have
to march, its always uphill.
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43. There is no such thing as
military 'intelligence'
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44. The one item you need is
always in short supply.
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45. The worse the weather, the
more you are required to be out in it.
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46. Airstrikes always overshoot
the target, artillery always falls short.
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47. Radios will fail as soon
as you need fire support desperately.
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48. To steal information from
a person is called plagarism. To steal information from the
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enemy is called gathering intelligence.
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49. The perfect officer for the
job will be posted in the day after that position is filled by some
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unqualified idiot.
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50. When you have sufficient
supplies & ammo, the emeny takes 2 weeks to attack. When you
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are low on supplies & ammo the enemy decides to attack that night.
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51. The enemy never monitors
your radio traffic until you broadcast on an unsecure net.
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52. Whenever you drop your equipment
in a fire-fight, your ammo and grenades always fall the
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farthest away, and your canteen always lands at your feet.
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53. As soon as you are served
hot rations from a hay box, it rains.
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54. Never tell your Section Commander
you have nothing to do.
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55. Walking point = sniper bait.
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56. Your Biv Site for the night
is the spot where you got tired of marching that day.
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57. Recoiless weapons aren't.
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58. Suppressive fire works on
everything but the enemy.
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59. You are not Superman, but
sometimes thinking you are will save your ass!
Murphy was a grunt